AI Insights · Timothy · October 2022
Top 5 Co-op Games on Android in Middle East Q3 2022
Discover the performance trends of the top 5 co-op games on Android in the Middle East during Q3 2022, highlighting downloads, revenue, and active users.
Throughout the third quarter of 2022, the top 5 co-op games on the Android platform in the Middle East showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at their metrics:
Roblox
Roblox experienced fluctuations in weekly revenue, starting at around $151K at the end of June and peaking at $182K in mid-July before settling at approximately $149K by the end of September. Weekly downloads saw a gradual decline from around 61K in late July to 47K by the end of September. However, the weekly active users remained robust, growing from about 1.84M at the start of the quarter to nearly 2M by the end.
PUBG MOBILE
PUBG MOBILE had a mixed quarter with weekly revenue oscillating, peaking at $602K in late July before dropping to $300K in early September and rising again to around $412K by the end of the quarter. Weekly downloads varied from a high of 55K in mid-July to a low of 40K by late September. Active users showed a downward trend, starting at approximately 1.44M and ending the quarter at around 1.31M.
1945 Air Force: Airplane games
1945 Air Force: Airplane games maintained a relatively steady weekly revenue, averaging around $2.7K throughout the quarter. Downloads witnessed an upward trend, starting at 43K in late June and reaching 47K by mid-September. Active users also saw a steady increase, from 229K at the beginning of the quarter to 232K by the end.
Ludo King®
Ludo King® had consistent weekly revenue, hovering around $300, with a slight peak at $403 in the final week of September. Downloads fluctuated, peaking at 46K in late July before declining to 37K by the end of the quarter. The game’s active users remained relatively stable, starting at 310K and ending the quarter at 314K.
Craftsman: Building Craft
Craftsman: Building Craft did not generate any revenue throughout the quarter. Weekly downloads saw significant variation, peaking at 46K in late July and dropping to 17K by the end of September. Active users experienced a slight decline, starting at 347K in late June and falling to 318K by the end of the quarter.
For more detailed insights and data on these top-performing co-op games, visit Sensor Tower.